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Summarizes the state of the art in search interface design, both in academic research and for commercial systems. Search-engine design professionals, graduate students and researchers will find this book of immense value to their work.
This 1998 book collects the ideas and algorithms from the world's leading scientists, offering a glimpse of the radical changes that could occur as a result of advances in computer vision.
A single resource, first published in 2006, demonstrating a range of commonly used research methods in HCI, drawing on its background disciplines. Students... Læs mere
Human-Computer Interaction is important as a means of achieving competitive IT product designs. Providing coverage for a one semester course, the examples and activities are useful exam preparation tools for computing students on an introductory HCI course.
Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers... Læs mere
In this compact introduction to the theory and application of electronic textiles and wearable technology, practical applications are explained in detail and clarified by many illustrations. Unpublished projects by many designers and companies are included.
In this philosophical treatment of play Kostas Axelos traces his thinking on the world deployed as play from Heraclitus through to the culmination of metaphysical philosophy with Nietzsche, Marx and Heidegger.
This work overviews the literature and practice regarding word processing and the non-native writer, especially the student of English as a... Læs mere
This work not only introduces the reader to the contemporary state of electronic writing, but also outlines the historical and technical contexts out of which electronic poetry has emerged and demonstrates some of the possibilities of the new medium.