"Explains what level design is and how to use it to make engaging video games"--
An engaging introduction to the use of game theory to study lingistic meaning.
Presents the prisoners' dilemma, its history and variants; highlights original Axelrod's work and its impact; discusses results of different competitions; and, showcases selected papers that reflect the researches in the area.
This Handbook brings together the latest research on applied market design. It surveys matching markets: environments where there is a need to match large two-sided populations to one another, such as law clerks and judges or patients and kidney donors.
This book is intended as an introduction to game theory which goes beyond the field of application, economics, and which introduces the reader to as many different sides of game theory as possible within the limitations of an introduction.
Presents the joint work of Drew Fudenberg and David Levine on the closely connected topics of repeated games and reputation effects, along with related papers on more general issues in game theory and dynamic games.