Bemærk: Kan ikke leveres før jul.
Forventes på lager: 01-07-2020
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. These models are one end of a spectrum that ends with video games.
| Forlag | Berghahn Books |
| Forfatter | Shawn Graham |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgivelsesdato | 01-07-2020 |
| Første udgivelsesår | 2020 |
| Serie | Digital Archaeology: Documenting the Anthropocene |
| Illustrationer | Bibliography; Index |
| Originalsprog | United Kingdom |
| Sideantal | 210 |
| Indbinding | Paperback / softback |
| Forlag | Berghahn Books |
| Sideoplysninger | 210 pages, Bibliography; Index |
| Mål | 152 x 228 x 15 |
| ISBN-13 / EAN-13 | 9781789208719 |