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This handbook offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment... Læs mere
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Offers an untapped creative approach to thinking and designing with Flash. This work presents techniques for creating reusable templates that reduce costs and... Læs mere
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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively... Læs mere
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In The Last of Us and Theology: Violence, Ethics, Redemption? global academics probe theological and moral themes in the acclaimed video game... Læs mere
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The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century.
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This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
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This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
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Why It’s OK to Be a Gamer defends gaming through a virtue theoretic approach, introducing the philosophy of video games in a humorous and lively way with lots of engaging examples.
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This is an introductory textbook focusing on games (specifically interaction and... Læs mere
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This volume explores the many unique motivations driving the rapid growth of the esports industry from a variety of perspectives... Læs mere