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The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and legal practices for their comic book projects.
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This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.
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This book offers a comprehensive and practical introduction to the fundamentals of storyboarding, making it an ideal resource for... Læs mere
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The book presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics.The primary audience for my... Læs mere
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Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its... Læs mere
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Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range... Læs mere
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In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of... Læs mere
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Denne bog giver dig alt, hvad du behøver at vide for at komme i gang med Lightroom i 2024-udgaven og tidligere udgaver - også hvis du er en helt ny bruger af... Læs mere
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Designing for Kids helps design students and professionals dive deeply into building a child-centered design practice, providing them with the knowledge, skills and tools to create products with a positive impact on child development, learning, play, and well-being.
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The Anticipatory Design Playbook is a practical guide to crafting anticipatory experiences in an age defined by artificial... Læs mere