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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.
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In today's digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber crises proactively.
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This book examines the transformative impact of generative AI on cultural production. It will interest graduate students and researchers in media studies, cultural studies, anthropology, globalization studies, sociology, and science and technology studies (STS).
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The International Conference on Microstructure, VLSI, Robotics, Communication, Electrical & Emerging Technologies using AI-ML Algorithms (ICMVRCET - 2025).
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Give yourself that competitive edge in your career by learning how to design and create brilliant websites.
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Through the presentation of original research and diverse case studies, the book inspires students and designers alike to expand their knowledge and practice.
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End-user development (EUD) is creating or modifying software by end users, typically non-programmers.... Læs mere
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The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and legal practices for their comic book projects.
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This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.
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This book offers a comprehensive and practical introduction to the fundamentals of storyboarding, making it an ideal resource for... Læs mere
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The book presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics.The primary audience for my... Læs mere
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Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its... Læs mere