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It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to... Læs mere
Bemærk: Kan ikke leveres før jul.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
Bemærk: Kan ikke leveres før jul.
Multi-Modal User Interactions in Controlled Environments investigates the capture and analysis of user’s multimodal behavior (mainly eye gaze,... Læs mere
Bemærk: Kan ikke leveres før jul.
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
?This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective.
Bemærk: Kan ikke leveres før jul.
Written for game designers with minimal multimedia or programming experience, this nontechnical guide takes readers through a series of step-by-step examples and... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
This book covers state-of-the-art AI technologies for art creation, understanding, and evaluation. Each chapter providing an entry point for... Læs mere
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This book is an in-depth exploration of ‘Spec Ops. The Line’, a critically acclaimed video game that subverts its genre by confronting... Læs mere
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This book offers a timely analysis of play and politics woven together to imagine and enact new worlds, democratic and reactionary alike. It will interest media studies, philosophy, cultural studies, games and play studies, and political theory and philosophy.