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The Business of Indie Games explores what many universities forget to cover; how to sell and market your own indie game to potential publishers and developers.
This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and... Læs mere
This book examines IoT as applied to real-life organizations and systems. It considers IoT as a disruptive technology that requires... Læs mere
This book is the first comprehensive study of fault-tolerance and fault-caused deadlock effects in asynchronous on-chip networks, aiming to overcome these drawbacks and ensure greater reliability of applications.
MATLAB and Simulink Crash Course for Engineers is a reader-friendly introductory guide to the features, functions, and applications of MATLAB and Simulink.
This book outlines conceptual and methodological tools to understand how algorithmic operations shape the government of self and other. It offers... Læs mere
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
In the 5G era, edge computing and new ecosystems of mobile microservices enable new business models, strategies, and competitive advantage.... Læs mere