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This book presents a novel method for tackling complex problems by framing them in 'bipartisan' terms and realizing the two 'parts' with... Læs mere
This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi- and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role.
The book will help the readers in the field of the Internet of Things, and especially its convergence with artificial intelligence, which has given rise to the new paradigm of artificial intelligence of things (AIoT).
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game... Læs mere
In today’s data-driven world, the ability to efficiently analyze and interpret information is more crucial than ever, especially in the business sector. "Python... Læs mere
The World Politics of Disco Elysium analyses the distinctive political claims and original arguments on a wide range of international political issues of the... Læs mere
This book delves into the transformative potential of artificial intelligence (AI) and machine learning (ML) as game-changers in diagnosing and managing of neurodisorder conditions. It covers a wide array of methodologies, algorithms, and applications in depth.
Invites the readers to look relaxedly into major programming concepts used in many disciplines through short stories set in alphabetical order. Some students fear... Læs mere
This set of story-based learning projects links performances and tasks with computing codes to show how a machine translates our goals into its language.
While coding is intertwined into simple facts, Nature Appreciation shows ways we appreciate nature, thus, helping us learn in a playful, nonjudgmental way.
This book focuses on maturing design capabilities within organisations. It helps designers to spread and scale their influence to help... Læs mere
This book is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. It will appeal to game studies, game design, literary studies, media studies, popular culture studies, and digital culture studies.