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This is an introduction to C programming which emphasizes the use of pointers. It explains common C programming idioms and when to use them.
Teach yourself programming starting with the basics and progressing to a series of exciting projects using Kotlin, one of today's hottest programming languages.
Model-agnostic methods for XAI are shown to produce explanations without relying on ML models internals that are “opaque.” Using examples from Computer Vision, the authors then look at explainable models for Deep Learning and prospective methods for the future.
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all.
Originally published in 1966. This book presents a tolerably accurate and precise account of the logically relevant facets of a command, to study the nature of "inference" in... Læs mere
This text provides a comprehensive, but concise introduction to software engineering. It adopts a methodical approach to solving software... Læs mere
The Librarian’s Introduction to Programming Languages presents case studies and practical applications for using the top programming languages in library and information settings. The languages covered are JavaScript, PERL, PHP, SQL, Python, Ruby, C, C#, and Java.