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This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.
Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations.
This book provides a clear and practical approach to understanding the essentials of storytelling. This... Læs mere
This book presents readers with a high-level discussion on the creative process for games, demonstrating how our brains work to create ideas, before presenting multiple techniques that can be used to foster and generate creativity among game design teams.
This book presents dual quaternions and their associated Clifford algebras in a new light, accessible to and geared towards the Computer Graphics community.
Knowledge Guided Machine Learning provides an introduction to this rapidly growing field by discussing some... Læs mere
The Naked Android: Synthetic Socialness and the Human Gaze illuminates the connection between the stories people tell, their expectations of what a robot is, and how these beliefs and values manifest in how real robots are designed and used.
This book will serve as a guide in understanding workflow scheduling techniques on computing systems such as Cluster, Supercomputers, Grid computing, Cloud computing, Edge computing, Fog computing, and the practical realization of such methods.
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D... Læs mere
The book addresses new challenges to garbage collection made by recent advances in hardware and software. It explores the consequences of these changes for designers and implementers of high performance garbage collectors
While engineering and social science perspectives on designing human-robot interactions are readily available, the body of knowledge and... Læs mere