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It introduces the reader to generative recursion, heuristic searching, accumulative recursion, tail recursion, iteration, mutation, loops, program correctness, and vectors. Part III then explores a new type of recursion called accumulative (or accumulator) recursion.
This book presents a comprehensive guide to the design of playing robots and the related play experiences.
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via... Læs mere
This book constitutes revised selected papers from the 53rd International... Læs mere
What impact does the multiple adaptation activities have on the product performance as development... Læs mere
Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be... Læs mere
Modeling and Simulation in Python introduces fundamental computational modeling techniques that are used in a variety of science and engineering disciplines. It... Læs mere
This book takes a multidisciplinary approach to the question of esports and their role in society. It will be of great... Læs mere