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What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains how traditional rule-based AI and ML work.
The principal focus of this book is on how games foster human playing, learning, and competing, including how we can design games to do... Læs mere
This book is the first academic contribution that deals with international taxation of income sources from sporting events.
This book explores the implications of technology-mediated project-based language learning for CALL teacher development, focusing on the role of video-based instruction in elucidating challenges and opportunities to promote learner creativity in the language classroom.
Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an... Læs mere
This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
Introducing Autodesk Maya is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this animation... Læs mere
Cyberspace, Data Analytics, and Policing surveys the changes that cyberspace has brought to criminality and to policing with enough technical content to expose the issues and suggest ways in which law enforcement organizations can adapt.
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in... Læs mere
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.