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This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a “toolbox” for game designers, it offers a... Læs mere
This is a practical guide to help readers think about various planning aspects of their proposed games business, and grow their businesses to become more successful. The book... Læs mere
Along with music composition theory, this book includes a multitude of clearly defined hands-on projects and exercises, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media.
Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques... Læs mere
This book provides readers with the tools and methods with which to create effective serious tabletop games. It covers the design... Læs mere
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
Beginner leve
Beginner to Intermediate level
Beginner-Intermediate level
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling;
Beginner-level book