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Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.
This book takes you through the practice of designing characters for games and animation. It covers aspects such as creative thinking, working with... Læs mere
Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects... Læs mere
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
“Pure” functional programming, abandoning all the conventional programming techniques, really is difficult.Whether you're looking for a crash course in Functional... Læs mere
Game AI Pro2 presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped... Læs mere
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades.
The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music.
This book walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews.
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students.
This book offers a complete study in the area of graph learning in cyber, emphasising graph neural networks (GNNs) and their cyber security applications.
The book teaches readers how income and business taxes work for indie game developers, with nuance for independent developers who may be working with limited startup funds or still, working a traditional job.