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This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project.
This volume covers both the art and the technology of game AI. It includes core algorithms that you’ll need to succeed, such as behavior trees,... Læs mere
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering... Læs mere
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and... Læs mere
Demystify the creation of efficient AI systems using the model-based... Læs mere
This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through... Læs mere
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical... Læs mere
There's a gamer in everyone, if you just give them the right game. Casual games are about finding the gamer in everyone - grandmas included! Let Greg Trefry (professional hit game designer) share design secrets with you.
Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products.