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This book explores creating, recording, processing, and analyzing many forms of sound and music. It discusses all manner of audio phenomena, and emphasizes techniques for digitally representing, manipulating, and processing media.
This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.
This book is an elementary introduction to the concepts which can be used to model the letters in this book as well as the "actors" in Toy Story. It is intended for anyone who needs to learn the basic concepts of Computer Aided Geometric Design (CAGD).
This book is designed both as a text for graduate level courses in human resource systems, human capital analytics, and data mining as well as a resource... Læs mere
This book introduces the fundamentals of computer simulation using Python. Monte Carlo methods and applications are covered extensively, along with advanced topics, such as event graphs and the design of experiments.
Nature-Inspired Computing: Physics and Chemistry-Based Algorithms provides a comprehensive introduction to the methodologies and... Læs mere
The ultimate objective of this book is to provide the academic and industrial communities with an in-depth introduction to the recent advances in development,... Læs mere
This book introduces model-driven approaches in software development using a pragmatic presentation that includes foundational sidebars and industrial experiences.
Trust-Worthy Cyber Physical Systems Engineering provides practitioners and researchers with a comprehensive introduction to the area of trustworthy Cyber... Læs mere
The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.
This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. It’s a perspective of the games industry that is more critical than fawningly positive. It’s written in a punchy, sarcastic tone that invites further exploration.
In this Element, roughly, 100 representative examples are examined to map out a comprehensive typological account of OSL. The discussion of... Læs mere