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Digital Image Processing with C++ presents the theory of digital image processing, and implementations of... Læs mere
This handy, concise guide cuts to the core of what you need to know to enable you to pick up Python 3, quickly and easily.This book shows you what the latter look like in Python 3 without... Læs mere
Recursion is considered to be an “advanced” topic. It shouldn’t be. While this little volume covers a number of advanced topics that involve recursion - tail recursion, pruning,... Læs mere
This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.
The creation of photorealistic images of three-dimensional models is central to computer graphics. This book presents a practical guide to photon mapping.... Læs mere
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines.
This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.