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This introductory textbook provides practical exercises to help students and beginner animators get to grips with the basics of creating animated films. It covers both traditional 2D and 3D animated film, as well as experimental and computer animation.
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.
This book can be used for self-paced study, in an undergraduate course on software design, or as the core of an intensive weeklong workshop for working programmers. Each chapter has a set of exercises ranging in size and difficulty from half a dozen lines to a full day's work.
The aim of this book is to inform readers about mHealth, from its history to the current research developments and challenges related to... Læs mere
Written by a professional game writer who also teaches his craft this updated edition of Character Development and Storytelling. New examples, new game... Læs mere
Making a great board game and pitching it to publishers are 2 completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take.
Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions... Læs mere
Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and... Læs mere
This book offers critical perspectives on the digital ‘iconic’, exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society.
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development.... Læs mere
Cyberspace is a critical part of all of our lives. Unfortunately, many of those in the position to do something about cybersecurity do not have the skills to understand the... Læs mere