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This book presents readers with a high-level discussion on the creative process for games, demonstrating how our brains work to create ideas, before presenting multiple techniques that can be used to foster and generate creativity among game design teams.
This book presents readers with a high-level discussion on the creative process for games, demonstrating how our brains work to create ideas, before presenting multiple techniques that can be used to foster and generate creativity among game design teams.
This book presents dual quaternions and their associated Clifford algebras in a new light, accessible to and geared towards the Computer Graphics community.
This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of... Læs mere
Knowledge Guided Machine Learning provides an introduction to this rapidly growing field by discussing some... Læs mere
The Naked Android: Synthetic Socialness and the Human Gaze illuminates the connection between the stories people tell, their expectations of what a robot is, and how these beliefs and values manifest in how real robots are designed and used.
The Naked Android: Synthetic Socialness and the Human Gaze illuminates the connection between the stories people tell, their expectations of what a robot is, and how these beliefs and values manifest in how real robots are designed and used.
This book will serve as a guide in understanding workflow scheduling techniques on computing systems such as Cluster, Supercomputers, Grid computing, Cloud computing, Edge computing, Fog computing, and the practical realization of such methods.
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.
Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player centric stories in games by covering best practices in both crafts using a unified language.
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D... Læs mere
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.