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The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.
The book addresses new challenges to garbage collection made by recent advances in hardware and software. It explores the consequences of these changes for designers and implementers of high performance garbage collectors
While engineering and social science perspectives on designing human-robot interactions are readily available, the body of knowledge and... Læs mere
While engineering and social science perspectives on designing human-robot interactions are readily available, the body of knowledge and... Læs mere
This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the... Læs mere
This book presents a much-needed framework for the critical examination of miniatures games and their design. It provides the... Læs mere
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review... Læs mere
This book explores the representations of Central and Eastern European histories in digital games.
Mathematical Foundations of Computer Science introduces students to the discrete mathematics needed later in their Computer Science coursework with theory of... Læs mere
Mathematical Foundations of Computer Science introduces students to the discrete mathematics needed later in their Computer Science coursework with theory of... Læs mere