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Offers an untapped creative approach to thinking and designing with Flash. This work presents techniques for creating reusable templates that reduce costs and... Læs mere
This book is the first academic contribution that deals with international taxation of income sources from sporting events.
This book explores the implications of technology-mediated project-based language learning for CALL teacher development, focusing on the role of video-based instruction in elucidating challenges and opportunities to promote learner creativity in the language classroom.
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively... Læs mere
Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an... Læs mere
This book explores the latest research in high performance domain-specific computer architectures... Læs mere
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world.
This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.