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Internet of Medical Things (IoMT) is a system that collects data from patients with the help of different sensory inputs, e.g., accelerometer, electrocardiography, and electroencephalography.
Introducing Autodesk Maya is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this animation... Læs mere
Introducing Autodesk Maya is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this animation... Læs mere
Cyberspace, Data Analytics, and Policing surveys the changes that cyberspace has brought to criminality and to policing with enough technical content to expose the issues and suggest ways in which law enforcement organizations can adapt.
Leveraging the latest developments in MATLAB and its image processing toolbox, this 'cookbook' is a collection of 30 practical recipes for image processing, ranging from foundational techniques to recently published algorithms.
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in... Læs mere
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.
Digital Media as Ambient Therapy explores the ways mental illness can emerge from our relationships (with ourselves,... Læs mere
This book focuses on seven commonly used image processing techniques. These are Image de-noising, Image de-blurring, Image repairing, Image de-fogging, Image reconstruction from projection, Image watermarking, and Image super-resolution.
This volume explores how and why we deny, or manipulate, or convert, or enhance reality.
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.