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Explores aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible and how they are made. This book covers... Læs mere
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are
This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment
Basics of Game Design is for anyone wanting to become a professional game designer
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers.
Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected. This book... Læs mere
The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal information. This has led to a greater focus on mobile software security
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages