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Provides a walkthrough of the Torque Game Engine. This book provides clear explanations of how to use Torque to create your... Læs mere
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
The second edition of C-sharp and Game Programming offers the same practical, hands-on approach as the first edition to learning the C-sharp language through classic arcade game applications.
This work emphasizes physical modelling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators. It is written at introductory level.
Game development is one of the most rewarding crafts of modern times
This text links general skills difficulties to dyslexia. It examines the research which has found that dyslexic children have problems not just with their reading but in a range of skills including several (such as balance) unrelated to reading.
Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games
Corona SDK is one of the most powerful tools used to create games and apps for mobile devices
This book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you... Læs mere