for at udvide
kategorilisten.
Søgning på underkategorier- og emner:
This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.
This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.
The creation of photorealistic images of three-dimensional models is central to computer graphics. This book presents a practical guide to photon mapping.... Læs mere
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services.