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This introductory textbook provides practical exercises to help students and beginner animators get to grips with the basics of creating animated films. It covers both traditional 2D and 3D animated film, as well as experimental and computer animation.
This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.
This book covers the distinguishing characteristics and tropes of visual novels as choice-based games.
The ultra-secure and immutable ledgers, strong, consensus mechanisms, decentralization, and self-sovereign identity of AI and IoT... Læs mere
Introduction to Visual Effects is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating... Læs mere
This book provides a wide range of research directions in the field of edge-cloud computing, SDN, and IoT. It is a starting... Læs mere
Computer vision and image analysis play an essential role in 4.0 IR as machine vision and image analysis are indispensable components of every automated environment. Modern machine vision and image analysis techniques play key roles in automation and quality assurance.
This book offers a complete assessment of the present scenario, role, challenges, technologies, and impact of IoMT-enabled smart healthcare systems. It contains chapters discussing various biomedical applications under the umbrella of the IoMT.
This book can be used for self-paced study, in an undergraduate course on software design, or as the core of an intensive weeklong workshop for working programmers. Each chapter has a set of exercises ranging in size and difficulty from half a dozen lines to a full day's work.
Dealing with artificial intelligence, this book delineates AI’s role in model... Læs mere
The aim of this book is to inform readers about mHealth, from its history to the current research developments and challenges related to... Læs mere