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This book provides readers with a vocabulary to articulate and build their games writing practice, whether studying games or coming to games from another... Læs mere
The Business of Indie Games explores what many universities forget to cover; how to sell and market your own indie game to potential publishers and developers.
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works.
This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and... Læs mere
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
Sounding Emerging Media details a practice-based approach to sonic art and electroacoustic composition, drawing on methodologies inspired by the production of electronic literature, and game development.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
This book addresses the new interaction modalities that are becoming possible... Læs mere
This volume explores how and why we deny, or manipulate, or convert, or enhance reality.
Intermediate to Pro level readers