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Drawing on insider's perspectives from a wide variety of teams that have made some of the most popular... Læs mere
Beginning-Intermediate
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as... Læs mere
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.
This book is aimed at inspiring the reader to bring productivity and efficiency in any business or academic process through the use of the reader’s own computer. It provides a unique and entertaining way of introducing programming into the user's life through simple examples.
This book is aimed at inspiring the reader to bring productivity and efficiency in any business or academic process through the use of the reader’s own computer. It provides a unique and entertaining way of introducing programming into the user's life through simple examples.
The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.
The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice.
This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.
In a presentation that balances theory and application, this text covers real-time graphics in video game development. Copiously illustraed with more than 300 figures,
Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.