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Containing interviews with the developers of thirty-six of the coolest games in video game history from Deus Ex and... Læs mere
Beginning-Intermediate user level
This practical guide book defines what game publishing means for the Indie developer and offers a concise framework to... Læs mere
This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C#... Læs mere
This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques.With a fresh array of chapters, updated C#... Læs mere
The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
The book has a broadly positive stance towards interactive technology initiatives and offers recommendations for promoting physical activity. This... Læs mere
Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to... Læs mere
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story)... Læs mere