Three moons are rising. They are rising over the snowy Archen Mountains, where Teia struggles through the high passes to carry her warning to the Empire: the Nimrothi war band is poised to invade and at their head stands Ytha. She means to release the Wild Hunt - and with it Maegern the Raven, the Keeper of the Dead. In the desert of Gimrael, the moons are rising over the fires of revolution - flames that have already robbed Gair of a friend and left him alone in a hostile city, unsure even if the Song is still his to command. He has one last duty to discharge, and then nothing will stand between him and his ultimate goal: vengeance. And in the Nordmen's chilly halls, Savin plays out a game in which kings and chieftains and men are but pawns on a chessboard that spans the Veil itself. Three moons are rising. When the trinity is complete, the endgame will begin.