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Forventes på lager: 03-11-2006
The first edition of 3D Game Engine Design was an international bestseller that became an industry standard. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added,
| Forlag | Taylor & Francis Inc |
| Forfatter | David Eberly |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2 ed |
| Udgivelsesdato | 03-11-2006 |
| Første udgivelsesår | 2006 |
| Illustrationer | CD - adhesive sleeve |
| Originalsprog | United States |
| Sideantal | 1040 |
| Indbinding | Hardback |
| Forlag | Taylor & Francis Inc |
| Sideoplysninger | 1040 pages |
| Mål | 242 x 200 x 54 |
| ISBN-13 / EAN-13 | 9780122290633 |