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For Guess What! Level 4, there are 88 flashcards illustrating the key vocabulary from the main teaching units. Ideas for using the flashcards in class are included in the main teaching notes and in the Games bank.
For Guess What! Level 2, there are 91 flashcards illustrating the key vocabulary from the main teaching units. Ideas for using the flashcards in class are included in the main teaching notes and in the Games bank.
For Guess What! Level 1, there are 95 flashcards illustrating the key vocabulary from the main teaching units. Ideas for using the flashcards in class are included in the main teaching notes and in the Games bank.
Why do whales jump out of water? What makes our bodies move? Guess What! has the answers.
Why do whales jump out of water? What makes our bodies move? Guess What! has the answers.
Flashcards are a key element for this age group as they make connections orally and visually with the vocabulary in English. There are flashcards for the six new vocabulary words in each unit.
Cambridge Primary Path is a comprehensive English language and literacy course that prepares young learners for a future full of opportunities.
Whatever kind of creative you are, this game will get you out of your comfort zone. This mind experiment game based on the 'ToDon'tList Method' stimulates creativity through limitation.
The Music Thinking Jam Cards contain inspirations from the big world of music for business, society and yourself. The card set consist of 38 inspiration cards and six cue cards. .
As with Little Creative Thinker’s Exercise Book, this wonderfully simple children’s game is built on the tried and tested theory that by enhancing your ability to see connections, you can enhance your creativity.
Learn the basics of photography while playing one of three game options and get inspired to take your own photograph.
Museum Art Cards' are suitable for any art museum, anywhere in the world. Follow the activities from A-Z, choose one randomly, or pick the cards that appeal to you the most.