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Explains how to use flex and bison to solve your problems quickly - whether you're interpreting code, configuration files, or any other structured format. This book covers the same core... Læs mere
Computers make it easier for novices to build and explore their own models - and learn new scientific ideas in the process. This book intoduces both teachers and students to designing, creating and investigating models using the StarLogo programming language.
Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.
Covers the various things needed to know about working successfully in a project environment, including how to organize and manage effective project teams. This book offers coverage of planning, scheduling and cost management.
Offers a practical approach to information systems development.
Uses the Torque Game Engine technology to show readers how to create their own professional quality games. A guide to 3D game programming, this book provides... Læs mere
A new series of print and digital resources developed for the 2015 A/AS Level Computer Science qualifications.
In classic 'cookbook style', this book offers guided access to a collection of algorithms for the digital manipulation and analysis of images, from the... Læs mere