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The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design2.
In the 5G era, edge computing and new ecosystems of mobile microservices enable new business models, strategies, and competitive advantage.... Læs mere
PCs made easy for visual learners Beginning computer users who want to see visually how things are done will learn quickly and easily with this full-color, step-by-step... Læs mere
A handy guide for any Senior new to the iPad - get up and running quickly! Presented in larger type for easier reading. Covers all models with iPadOS 17.
This book constitutes the refereed proceedings of the 21sth IFIP TC 14... Læs mere
This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions.
Demystifies computers and is ideal for those wishing to develop their skills and confidence in the subject whilst working at their own pace. This work guides... Læs mere
Suitable for those new to nonlinear editing as well as experienced editors new to Final Cut Express, this book... Læs mere