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It fills a gap in media studies and gerontology by focusing on older adults' often-overlooked use of new media. The chapters cover topics such as the impact of new... Læs mere
An examination of how the Gothic appears in game space to interrogate an area of substantial importance to contemporary games, with a focus on environments, bodies, and defining the Gothic in games.
Argues for the importance of libraries in an age of artificial and automated intelligence to create a better information environment for human as well as artificial agents.
Experten aus Wissenschaft und Praxis diskutieren Fragen rund um das Mobile Enterprise ebenso, wie die Gestaltung... Læs mere
Based on extensive fieldwork, Jungnickel's research into community WiFi networking explores the innovative digital cultures of ordinary people making extra-ordinary... Læs mere
The proliferation of social media has altered the way that people interact with each other - leveling the channels of... Læs mere
This book diagnoses the social, mental and political consequences of working and economic organizations that generate value from communication. It calls for the role of communication technologies to be reimagined in order to create a healthier, fairer society.
In the concluding chapter, social network and sentiment analyses are presented in order to investigate all the collected comments and videos, while... Læs mere
This fascinating collection draws together perspectives on the future of writing in publishing, journalism and online sites. Discussion ranges across the challenges and... Læs mere