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Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure... Læs mere
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With interviews from over 40 former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut.
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How does analysing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the... Læs mere
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This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.
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Covers basic economic concepts, unique economic issues, and general economic themes. Each of these topics begins with the context of a story and continues with an explanation of the economic theory behind it, finishing with a relevant real-world connection.