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This book is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. It will appeal to game studies, game design, literary studies, media studies, popular culture studies, and digital culture studies.
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Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. This book will appeal to videogame researchers and... Læs mere
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It's a labyrinth of food, fun, and amusement with PAC-MAN: The Official Cookbook, a colorful and delightful collection inspired by the world’s first video game character and friends!
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Explores interactive media through alternate realities, digital fiction, and gaming... Læs mere
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This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher.
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Monsters fascinate us. In this book, twenty-two scholars explore how themes such as mental health,... Læs mere
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Drink up, gamers, with this exciting collection of classy refreshments based on your favorite video games! From a boozy Oregon Trail float to a refreshing Read Dead Redemption punch, there's a cocktail for everyone!
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Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them.