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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively... Læs mere
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In The Last of Us and Theology: Violence, Ethics, Redemption? global academics probe theological and moral themes in the acclaimed video game... Læs mere
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The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century.
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This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
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This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
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Why It’s OK to Be a Gamer defends gaming through a virtue theoretic approach, introducing the philosophy of video games in a humorous and lively way with lots of engaging examples.
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This is an introductory textbook focusing on games (specifically interaction and... Læs mere
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This volume explores the many unique motivations driving the rapid growth of the esports industry from a variety of perspectives... Læs mere
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The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual... Læs mere
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A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.
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This book offers new, multi-disciplinary perspectives on esports, one of the most rapidly growing sectors in the sport and leisure industries.