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Gear up for the ultimate annual video game guide! Level Up 2025 isbrimming with tips and tricks on the year's hottest games!All games featured in Level Up 2024 are rated T for Teen or younger- perfect for young gamers.
Bemærk: Kan ikke leveres før jul.
Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be... Læs mere
Bemærk: Kan ikke leveres før jul.
This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, until now, been dominated by business and management perspectives.
Bemærk: Kan leveres før jul.
This book takes a multidisciplinary approach to the question of esports and their role in society. It will be of great... Læs mere
Bemærk: Kan ikke leveres før jul.
Playful Pedagogy in the Pandemic seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of... Læs mere
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The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century.
Bemærk: Kan leveres før jul.
Presenting the first official coloring book from the BAFTA award-winning videogame, a bounty of nautical coloring and activity pages so that you too can be more pirate!
Bemærk: Kan leveres før jul.
Bemærk: Kan leveres før jul.
The ultimate guide for every gamer who wants to master Minecraft!This book is full of cool Minecraft builds, awesome tips, andlists of all the best tools and resources you need to become a masterbuilder.
Bemærk: Kan leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in... Læs mere
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This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.