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In Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction.
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From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition.
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Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.
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Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of... Læs mere
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Sibelius is an incredible application, that is feature-rich and easy to use if you know how. It can help professional musicians as well as students and... Læs mere
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MUSIC PRODUCERS HANDBOOK SECOND EDITION
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Electronic music instruments known as synthesizers have been around since... Læs mere
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Apple's iPods continue to set the bar for media players, with bold new features like the Touch's supersized screen and Siri voice control. But iPods still lack a guide to all... Læs mere
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Focusing on case studies of five key technologies, this book explores how music listeners gradually came to understand computers and digital files as suitable replacements for their stereos and CD.