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"This collection of essays explores issues of identity, work and play in the virtual world of Second Life. Fourteen women explore their... Læs mere
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Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and... Læs mere
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In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning.
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When Covid-19 came along, everything was turned upside down: exhibitions were postponed, cancelled or relocated into digital space. It also brought forth new concepts with which we had not reckoned a couple of years ago.