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This is a three-volume collection of caricatures and cartoons published between 1921-1930 in nearly 360 newspapers and journals of 35 countries.
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This is a four-volume collection of caricatures and cartoons published between 1906-1920 in nearly 340 newspapers and journals of 34 countries.
Bemærk: Kan ikke leveres før jul.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine.
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This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
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Readers can learn about the basics of audio, including advice on recording sound, editing tips, noise reduction tools, audio effects and Final Cut Pro's real-time audio mixer. They can also learn how Soundtrack can be used to give video projects a professional finish.
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Visual Storytelling with Color and Light teaches background and concept designers in animation and film the skills needed to create visually stunning and... Læs mere
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In broad terms, computer graphics (CG) is the use of computers to create images. This title introduces some of the most useful techniques for global and local illumination... Læs mere
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This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the industry.
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This volume is a rather comprehensive treatment of many of the techniques and methods which are utilized for the analysis of nonlinear structural dynamic systems.
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This volume is a comprehensive treatment of the issues involved in computational techniques in structural dynamic systems.
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