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Bemærk: Kan ikke leveres før jul.
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Describes several approaches to the analysis of three-dimensional dynamic scenes by the use of a stereovision system. The text should be of interest to scientists concerned with the analysis of moving images, particularly those dealing with robots and computer vision.
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This book is based on an international workshop held in Berlin in 1995. The workshop was met with great approval by mathematicians... Læs mere
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A survey of developments in, and methods of, geometric constraint programming. It brings together work by researchers developing the various aspects of constraint-based product modelling, and presents strengths and weaknesses of constraint programming for CAD systems.
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This work develops a theory of game semantics, a setting for modelling and reasoning about sequential programming languages,... Læs mere
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and... Læs mere
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Readers can learn about the basics of audio, including advice on recording sound, editing tips, noise reduction tools, audio effects and Final Cut Pro's real-time audio mixer. They can also learn how Soundtrack can be used to give video projects a professional finish.
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The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user.
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Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in... Læs mere