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Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
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The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to... Læs mere
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The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences.
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The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to... Læs mere
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Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming.
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These papers are from the Third International Conference on Artificial Intelligence in Design. They aim to demonstrate both the extent of artificial intelligence in... Læs mere
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The papers in this volume represent research and development in the field of artificial intelligence. This volume demonstrates both the breadth and depth of artificial intelligence in design and points the way forward for our understanding of design as a process.
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The purpose of this text is to give an approach to the theory of spline functions, from the introduction of the phrase "spline" by I.J. Schoenberg to the newest theories of... Læs mere
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This unique book examines the career of Michel Ocelot, from his earliest works to his latest research and productions and highlights the director's role in the panorama of contemporary animated cinema and his relationship with the tradition, both artistic and cinematographic.
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The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. This book eases you... Læs mere
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This book is a unique exploration designed for both philosophers and Baduk (Go, Weiqi) players, bridging two worlds that rarely intersect. This book is not just for... Læs mere