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This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics.
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This book is an elementary introduction to the concepts which can be used to model the letters in this book as well as the "actors" in Toy Story. It is intended for anyone who needs to learn the basic concepts of Computer Aided Geometric Design (CAGD).
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This book discusses how computer-based systems can help predict the composition of trial mixes. The author has spent 20 years developing systems which can save both time and money.
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The essential 3D art reference complete with tutorials and a full-service companion website - from GeekAtPlay.com!
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This book offers the solution for 2D designer crossing over into 3D animation.
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There's a trend towards sylized, comic-style art, with the wave of 3D movies (a la Pixar ). This title covers stylized comic-style art. It offers modeling techniques, specifically cartoon style - think Pixar.
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Simulation Systems expolres a wide spectrum of topics including simulation software, logic simulation, query-driven simulation, multi-computer simulation and manufacturing simulation
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This book provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the... Læs mere