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Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed... Læs mere
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This book includes a build-up of skills, a rewards system and a personalized path for a player profile.
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The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
Bemærk: Kan ikke garanteres før jul. Se dato på varen.
Bemærk: Kan ikke leveres før jul.
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
Bemærk: Kan ikke leveres før jul.
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017.