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Visual novels are interactive fiction games in which players creatively control decisions... Læs mere
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This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the... Læs mere
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This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game... Læs mere
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The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
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A guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values... Læs mere
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.
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Bemærk: Kan leveres før jul.
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to... Læs mere
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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story)... Læs mere
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When movie-making and gaming collide
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This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience... Læs mere
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Bonnie Ruberg presents twenty interviews with twenty-two queer video developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games.