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This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction.
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This comprehensive guide provides educators with everything they need to teach video game... Læs mere
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This comprehensive guide provides educators with everything they need to teach video game... Læs mere
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This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers.
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This collection of case studies presents the latest interdisciplinary research and applications of games user research in determining and developing usability.... Læs mere
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This book explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Holland... Læs mere
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This book explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Holland... Læs mere
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This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.
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This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine