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The aim of the book is to give an accessible introduction of mathematical models and signal processing methods in speech and... Læs mere
This volume teaches computer modeling of biological systems using models created by STELLA software, including cell development, the beating heart and the spread of epidemics. It includes easy-to-use software modules that require no prior experience to use.
This book presents and discusses mathematical models, numerical methods and computational techniques used for solving coupled problems in science and engineering.
This must-read text/reference provides a practical guide to processes involved in the development and application of dynamic simulation models, covering a wide range of issues relating to testing, verification and validation.
This book introduces a methodology for solving the seismic inverse problem using purely numerical solutions built on 3D wave equations and... Læs mere
Forest landscape disturbances are a global phenomenon. This book contains a collection of insights from a group of ecologists who address a variety of processes: physical disturbances such as drought, wind, and fire;
This requires automated segmentation of the vascular geometry from magnetic re- nance images and finite element analysis of wall stress using large deformation elasticity theory applied to the geometric model created from the segmentation.
This book is intended to be an introduction to Delay Differential Equations for upper level undergraduates or beginning graduate mathematics students who have a reasonable background in ordinary differential equations and who would like to get to the applications quickly.
This book provides a versatile and lucid treatment of classic as well as modern probability theory, while integrating them with core topics in statistical theory and also some key tools in machine learning.
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. Features:... Læs mere
In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.